| Posted by:Ben 2010-09-10 18:39 Collaboration, Community, Methods and Theory, Play, Service Design |
Freeplay Independent Games FestivalA few weeks ago, we flew down to Melbourne to take part in the Freeplay Independent Games Festival. "Freeplay exists to provide opportunities for Victorian and interstate independent developers, educators, and industry practitioners to interact with each other and their audience in an environment designed to stimulate debate, share new ideas, explore theories, and take part in discussions on the creative direction of the medium." More... |
| Posted by:Ben 2010-09-10 17:40 Community, Play, Sustainability |
Keep BowlsHow many of you have keep cups? Does anyone have a keep bowl? I do! More... |
| Posted by:Michelle 2010-09-10 16:56 Collaboration, Community, User Experience |
When user & business needs collideChallenges are a hot topic in our studio at the moment, we're trying to get better at:
We posted a more general article on this last week: learning from our challenge piles. I presented on this at UX Australia last month Presentation slideshow Learning from our challenge piles
View more presentations from Neoteny Service Design.
I promised to follow up on the challenge that I didn't get to during my presentation; what happens when user and business needs collide? More... |
| Posted by:Ben 2010-09-03 18:54 Play, Technology |
Prototyping: Nerf gun mods (part 1)So we have this cool friend in Melbourne who is all about Nerf gun mods. He and his mates hit the local school of an evening with thier modified Mavericks and Nite Finders and settle into a bit of deathmatch or "kill the VIP". What on earth does this all mean? It means we could learn quite a lot from Sam and his friends about prototyping, playing and can-do attitudes. But in a nutshell... More... |
| Posted by:Michelle 2010-09-03 12:03 Collaboration, Methods and Theory, Sustainability |
Learning from our challenge pilesGood design is hard to do. The very nature of human centred design is confronting, challenging and often uncomfortable. Every project builds up a collection of challenges along the way, which can pose significant risk to the project’s success, and if we don’t tackle them head on they can be detrimental for everyone involved. How can we share and learn from each other’s challenges? More... |
| Posted by:Michelle 2010-08-13 16:45 Collaboration, Methods and Theory |
A nice little surpriseBen and I were pretty excited yesterday when we walked into our clients office and saw that she had been brainstorming user stories on her whiteboard with her team. More... |
| Posted by:Michelle 2010-08-13 16:31 User Experience |
Emerging a User Experience StrategyThis article was written in collaboration with @pennyhagen In this previous article, we focused on the first step to developing a User Experience (UX) strategy by presenting how user stories are generated, themed and prioritised, as a means of helping us to understand the shape of the project (what) and its purpose (why). In this article we focus on the use of scenarios and paper prototypes to support a rapid and collaborative exploration of potential implementation approaches (how). More... |
| Posted by:Michelle 2010-08-13 16:28 User Experience |
User Stories: a strategic design toolThis article was written in collaboration with @pennyhagen Collaborative design methods play a key role in aligning team members towards a shared and strategic project vision. In this article we describe how user stories stimulate and facilitate discussion and decision making with clients in the development of a User Experience Strategy. More... |
